Posterous theme by Cory Watilo

Shattered Dreams

I’m quite a consistent person, if I classified myself as a gamer (or I’d like to think, asked my team mates to classify  me), I’d say I’m smooth and consistent. I rarely find myself nervous before big games these days (the fact we’re not finding ourselves in many big games is a point aside). I know my job in a team and can perform it, get it over and done with, enjoy and walk away with a win.  Most of the time.

So anyway, I figured after all these years, I might try convince myself to try something a bit forward, a new mouse maybe – the Steelseries Xai in particular. I’ve used a Microsoft 3.0 mouse since about 2002, the kind of mouse that HeatoN used in his day, before smart companies like Steelseries slowly eliminated any generic peripheral one by one (starting with mousepads, then mice, headphones and keyboards). I’ve lately started to believe that maybe all the top European players use these newer series mice not just because of Steelseries' exceptional marketing/sponsorship strategies, but because these things really do give you a slight edge. The frustrating experiences that Windows 7 and unsigned drivers for mouse hz fixes have caused at LAN’s recently is enough alone to make me consider carrying something like the Xai that is simply plug and play, and carries your settings with you.

Off I went to Playtech earlier this week to pick one up for testing, most people around me still use Logitech, MS 3.0’s or the odd Razer Deathadder (a great mouse, by the way, and I have two spare if u want one ;-D), so there wasn’t anyone I could depend on to lend me one for a testing period, and maybe it’s best for them it turned out that way.

I left work, excited about taking the Xai for a spin (how depressingly nerdy does that sound?) and in my haste while opening my car to start my car and quickly get away, failed to realise I had left the snugly packaged Xai on the roof of my car. 


Eventually after arriving in the City from the North Shore, I started to realise the Xai wasn’t with me in the car… Being a “
Que, Sera, Sera” kinda guy, I figured it’d already be gone and it would just be a waste of petrol to go back and try find it. Considering it was something I picked up just that day, I convinced myself to be an optimist for once. Turns out I was half right about the waste of petrol.

I pulled back up to Taharoto Road where I came across a Korean girl staring at the road (Always trust a Korean to find a high end mouse lying on the road, probably a StarCraft player).

Anyway, this is what I found…

(download)

At first I was kind of optimistic it may have been okay, but upon closer inspection it clearly wasn’t. I got home and tried to plug it in for shits and giggles, but once I removed it from its inadequate protective plastic casing, I actually felt a pang of regret and sadness that my carelessness had destroyed this sweet piece of gaming peripheral hardware, that could have had a long and fruitful career under my care. That and that I’d spent $120 in a day on nothing aside from a broken mouse and some gas mileage.

You'd think they’d make their packaging of industrial grade protective plastic pressure resistant up to 1 tonne at least! Maybe if it had been made by Razer where you get the packaging that consists of multiple layers of material which unintentionally makes it indestructable to being run over when people leave it on their car roofs (not to forget making you feel guilty about your carbon footprint)
 

I've used a few mice in my playing career, but never one that lasted me just one day…

R.I.P Xai

-simcore (still using a 3.0)

Battlefield 3 Multiplayer Fact Sheet

Wow, alongside releasing the Caspian Border trailer EA Dice have reportedly released a Multiplayer fact sheet (Not yet released to the EA AU/NZ media), which details all weapons, customisation options, perks and vehicles in the game. The list is impressive....

Check out the original scans via IGN's Planet Battlefield, or just read the details below.

For good measure, I've put up their latest released screenshots as well.

(download)

======================== =
Key Mulitplayer Features

  • Epic scale vehicle and infantry warfare
  • Infantry only close quarters warfare
  • Destructible environment
  • Squad based team play
  • Huge persistent soldier carrier
  • Customizable soldier and kits
  • Customizable vehicles
  • Fully Customizable weapons
  • Soldier specializations
  • Supported shooting
  • Qucik reloads
  • Mulitiple firing modes
  • Reviving team mates(with opt out option)
  • Vehicles with regenerating health
  • Infantry only game setting
  • Hardcore game setting
  • Assist scoring for successful teamplay

Classes

  • Assault
  • Recon
  • Support
  • Engineer

Weapons

Assault Rifles

  • M16A4
  • AK74M
  • M416
  • AN94
  • KH2002
  • AEK971
  • F2000
  • G3
  • Asval


Battle Rifles

  • M39
  • SKS


Carbines

  • M4A1
  • AKS74U
  • Scar H CQB
  • G36C
  • A-91
  • SG553LB


Submachineguns

  • P90
  • MP7
  • PDR
  • UMP-45
  • P90TR
  • PP2000


Shotguns

  • 870MCS
  • M1014
  • USAS-12
  • DAO-12
  • Saiga 20k


Machineguns

  • M249
  • RPK-74M
  • M27 IAR
  • Pecheneg
  • M60
  • M240
  • Type88


Sniper Rifles

  • Mk11
  • SVD
  • SV98
  • M98B
  • M40A5
  • M82A3


Rocket and Grenade Launchers

  • SMAW
  • RPG-7
  • Javelin
  • FIM-92 Stinger
  • SA-18 IGLA
  • M136 AT4


Pistols

  • M9
  • PYa Mp443
  • G17
  • M1911
  • T44
  • MP412
  • G18
  • M93R


Weapon Accessories

Optic

  • M145
  • RDS Reflex
  • Kobra
  • Holographic
  • PAK-S
  • ACOG
  • PSO-1
  • PK-A
  • IRNV
  • PKS-07
  • 8x Rifle Scope
  • 12x Ballistic

Ergonomics

  • Foregrip
  • Bipod


Underslung weaponry

  • M320

40mm grenades/Bucksot/Smoke grenade

  • M26 MASS

12 guage/Flechettes/Frag round/Solid slugs

Performance

  • Heavy barrel
  • Suppressor
  • Tactical light
  • Laser sight
  • Flash suppressor
  • Straight pull blot

Soldier Equipment

  • Knife
  • M67 hand grenades
  • M18 smoke grenades
  • Medkit
  • Defibrillators
  • M15 Anti-Tank mine
  • Welding tool
  • EOD Bot
  • 60mm Mortar
  • Ammunition box
  • C4 ecplosives
  • M18 Claymore mines
  • UG sensors
  • Radio Beacon
  • SOFLAM
  • MAV Micro UAV

Soldier Specializations

  • Sprint boost (Squad Sprint boost)
  • Flak vest (Squad Flak vests)
  • EOD EXPL vest (Squad EOD EXPL vests)
  • Suppression reduction (Squad Suppression reduction)
  • Marksman training (Squad Marksman training)
  • Extra grenades (Squad Extra grenades)
  • Extra Ammo (Squad Extra Ammo)


Vehicles

Fast transport

  • Growler ITV
  • VDV Buggy


Transport helicopters

  • UH-1Y Venom
  • KA-60 Kasatka


Armored transport

  • HMMWV
  • G3937 Vodnik


Attack helicopters

  • AH-1Z Super Corba
  • MI-28 Havoc


Fighter jets

  • F/A-18E Super Hornet
  • SU-35BM Flanker-E


Mobile Anti-Air

  • LAV-AD
  • 9K22 Tunguska-M


Attack jets

  • A-10 Thunderbolt
  • SU-39


Main Battle Tanks

  • MA Abrams
  • T-90


Naval transport

  • RHIB


Scout helicopters

  • AH-6J Littlebird
  • Z-11W


Amphibious assault

  • AAV-7A1


Vehicle Specializations

  • Coaxial MG
  • Coaxial HMG
  • Canister shells
  • Guided Shells
  • Zoom optics
  • Thermal optics
  • IR Smoke
  • Reactive armor
  • Maintenance
  • Belt speed
  • Thermal Camo
  • Auto Loader
  • Proximity scan
  • CITV station
  • ATGM Launcher
  • APFSDS-T Shells
  • Guided rockets
  • Air Radar
  • Heatseekers
  • Laser painter
  • TV missile
  • IR Flares
  • Extinguisher
  • ECM jammer
  • Rocket guidance system
  • Below radar
  • Guided missile
  • Beam scanning

The Multiplayer Maps

9 total including:

  • Caspian Border
  • Operation Metro
  • Return to Karkand DLC maps will be in addition to this at a later date.


The Game Modes

  • Conquest
  • Conquest 64(PC only)
  • Rush
  • Team Deathmatch
  • Squad Team Deathmatch
  • Squad Rush

The Ribbons and Medals
There will be close to 100 ribbons and medals in BF3

The Dog tag customizations
More than 350 personalized dogtags including:

  • Rush
  • Recon Service Star
  • 40mm Master
  • BF2 Veteran
  • ...and so much more

What's the next big thing?

Being a gamer who has dabbled with many FPS titles, but stuck his loyalty to primarily one game for the last 10 years (Counter-Strike), I get regularly asked by friends I would aptly describe as casual gamers "What's the next big thing?".

In a tone that would reflect the insult to my sensibilities, I tell them Counter-Strike is still the big thing, but if we're honest about it, I'm kidding myself. Counter-Strike 1.6 is the big thing in Europe and Asia and Counter-Strike: Source is the big thing in Australia (alongside Battlefield Bad Company 2 in the casual PC market, and CoD:Black Ops in the console area).

So what is the real next big thing? What FPS game has the potential to drive the genre forward, and secure itself as with a large, engaged, sustainable community, as well as importantly the ability to establish itself as an e-sport calibre FPS title?

(download)
Why it's Counter-Strike 2 of course, in my dreams at least... (Disclaimer: I believe this is probably one of Valve's current or near future projects). In reality, the answer is easy. Battlefield 3 will be the biggest FPS title the PC gaming community has seen since Counter-Strike: Source and Battlefield 2 were released back in 2004 and 2005.

The excitement and anticipation surrounding the upcoming title from developer EA DICE, whom are based out of Stockholm and which is due for release across PC (lead platform), PS3 and Xbox 360 in October is at a fever pitch. And rightly so, the DICE team are experienced with hits, but importantly they appear to be taking their lessons from past experiences and have aimed to genuinely advance the FPS genre with a game that breaks boundaries and peoples expectation of what a first person shooter should be.

There are of course multiple other anticipated elephants in the room. Activision's Call of Duty Modern Warfare 3 will be a blockbuster action title, with a meticulously scripted story and presentation (if not a somewhat incoherent story as usual). But without a new engine, or much broader innovation aside from new weapons, perks and a ridiculously over the top backstory to place some themed levels against, I will be interested to see if they can continue their recording breaking sales and growth (which the probably shall).
Then there is of course Vince Zampella and Jason West’s new studio, Respawn Entertainment, working on what they will be hoping is another Call of Duty killer. But with rumours that we may not see anything from them until 2015, lets talk about current generation realities. (Oh, and if Respawn's game comes out in 2015, I wouldn't be surprised if Valve release CS2 prior to that, or to see a BF4 following not long after).

So, why do I think Battlefield 3 is the next big thing? Again, I'll mention DICE's production values and desire to innovate the FPS genre, while also incorporating other design choices that make the title more appealing to the twitch shooter fans of games like Call of Duty.
DICE's decision to include a deathmatch mode point to this broader scope and design. They know they have to appease the old school of Battlefield fans, with large open conquest maps featuring infantry, vehicles and planes, as well as the new school, pick up and play gamer who just wants a short burst of entertainment, fragging some friends.

Not exactly a challenge many would wish to take on, risking the wrath of the PC gaming master race is certainly gutsy.

Anyway, to the points!

  • Creating an immersive FPS -  Take a look at these GameInformer video interviews with the DICE team, the most interesting one to me was the interview with audio director Stefan Strandberg, you only need to watch one of the gameplay trailers or have played Bad Company 2 to experience the cutting edge sound design Strandberg has introduced to the Battlefield series. This is the perfect example of taking things to the next level when it comes to production values. There is a reason these guys are winning awards for game audio.
  • Movement - The EA Dice team were also responsible for Mirror's Edge, a new IP that was not to be constrained by any typical definitions of what an FPS should be. The team have referenced the lessons of Mirror's Edge immersion (visible body parts and fluid movement over obstacles) repeatedly as part of their design influence within BF3, and this is extremely evident when you watch trailers or read people describing their hands on time with the title. (See the image in the gallery demonstrating the type of movement employed by character models when moving into cover as an example). They're also using an EA motion tool employed within games like Madden and FIFA to "improve the animation of the soldiers on the battlefield". It appears to be working well for them so far.
  • Play it your way - Both character kit and game modes have been designed to appeal to a multitude of users, optional weapon fit outs in the spirit of Call of Duty have been mentioned (a step beyond the attachments featured in Bad Company 2), with the four different character classes still providing a structure that maintains variation across teams and promotes teamwork to achieve a win.
    Importantly, EA Dice understand that not everyone wants to play 64 map open conquest levels, with tanks, jets and troop carriers, and have balanced this with the confirmed game modes of Rush, Conquest, Squad Rush (Console dominant?), and Deathmatch. Aside from giving people options as to what they enjoy more, the likes of structured, concentrated action found in Rush, or the strategic teamwork required to dominate a larger battlefield as one would find in Conquest, they also understand as I mentioned before some people like to join a server and be faced with an enemy to frag immediately (Squad Deathmatch).
    We should have plenty of longevity thanks to these choices, even before expansions come out and we aren't even talking about modes just for the sake of it, but for real variation in gameplay and enjoyment.
  • PC lead platform - The developers have stated repeatedly to assure the PC gaming master race, that PC is the lead platform. I'm not a developer, but even for consoles I think this is a positive design choice. To me, logically you should work with the most powerful platform and work down, maybe it doesn't work that way in reality, but as a PC gamer myself, it's nice to see someone give us some focused love and attention for once. Whether this is just a cover to be distract from the challenges EA face in usurping Call of Duty as the king of console gaming, we'll have to wait and see.

Within my role at TelstraClear and with the help of the excellent team at ON3 Network we will be focusing strongly on a reinvigorated PC gaming community riding the launch of Battlefield 3. Our partnership will provide a multitude of PC dedicated servers for users to play on and we hope to re-engage EA to run an exciting beta event prior to launch as we successfully did with Battlefield: Bad Company 2.

So keep your eyes peeled, save for some upgrades to your rig, and check out the trailer below to get your blood pumping in anticipating for what will be in my opinion "the next big thing".

--simcore

Semi-Finals - #xLAN 2011, CS 1.6 & CS:S [Updated]

UPDATE:

Source Semi-Final vs rizengaming is also finished now, won both maps, first being inferno, second being dust2.

Grand Finals are tomorrow starting at 8am. For Source we will be facing tt.GIGA and for CS 1.6 we will face either CN.storm or e-penitentiary. Hope to have some support there in the morning as we try to win both CS 1.6 and CS:S tournaments!

(download)

xLAN 2011, CS:S Semi-Final: ArchaicMSI vs rizengaming (First map 16-11, Second map 16-2) 

First semi final is out of the way, against Maunder.

First map de_train was chosen by ArchaicMSI, where we started as CT, closing out the half at 13-2 and the second 3-0. Second map, chosen by Maunder was de_nuke, where we started as T and rocked the other team with a flawless 15-0 first half performance, closing out the game and semi final in the first pistol round.

Coming up we have rizengaming for CS: Source, and on the other side of the bracket, TT Giga squeezed past the fragments of last years winning team from wmc (this year named come at me) in a 3rd deciding map showdown, winning 16-14, only by clutching the final two important rounds.

(download)

xLAN 2011, CS 1.6 Semi-Final: ArchaicMSI vs Maunder (First map 16-2, Second map 16-0)

I'm looking forward to meeting Rizen and then if our fate is fortunate, TT Giga in the Source final tomorrow. (as well as the 1.6 final against someone who is to be decided)

Think of all the prizes ;->

--simcore

Archaic.MSI advance to Semi-Finals in both tournaments.

Having faced up against b.SQD for the 1.6 quarter final, we won knife round and picked nuke as the first map, letting them take CT to start with. The first map finished 16-3, which was followed by b.SQD's map pick of de_tuscan, which also finished 16-3.

Archaic.MSI vs b.SQD (xLAN 2011 - CS 1.6 Quarter Finals)

 

de_nuke 16-3 & de_tuscan 16-3

(download)

Archaic.MSI vs 3SIX (xLAN 2011 - CS:S Quarter Finals)

De_nuke0008

de_inferno 16-5 & de_tuscan 16-3

Now we will be facing Maunder in the CS 1.6 Semi-Finals, and rizengaming in the CS:S Semi-Finals, wish us good luck :)

--simcore

 

Match results continued...

Screenshots and scores of our other matches of the evening, with one more very late match to come in the 1.6 tournament against Rizen.Gaming before we hit the sack. *zombie groan*

CS Source: vs "The Company" 29-1

CS 1.6 vs "e-penitentiary" 19-11 (We closed this out at 16-2 and really took our foot of the gas, pretty shocking!)

(download)

Keep an eye out tomorrow for my first player bio of the current team, I'll be throwing some crazy Arabic sayings at you, so come with an open mind.

--simcore